

Twisted Metal IV brought car customization to the mix, and that’s it. Head On was essentially Twisted Metal III – only the one he wanted to make, not the awful 989 Studios-developed entry. He talked about the origins of the franchise in the Twisted Metal: Head On documentary in the PS2 version of that game. It has a slew of great maps, a ton of Easter eggs, and even hidden moves you can do with fighting game-style inputs.

It has some of the franchise’s best maps and was viewed by David Jaffe himself as the best entry in the series. Its Paris map has become legendary, and its split-screen co-op was innovative for its time. Singletrac developed possibly the best entry in the series with Twisted Metal 2. 12 year old me adored this game, and while its graphics weren’t great even then, its gameplay has held up fairly well as has its charm. Beating him was a real accomplishment, and resulted in some hilariously-bad endings. Battling against the final boss Minion felt terrifying as it was just you against this behemoth, and it felt like a David vs. You could destroy enemies in a stadium, in the suburbs, against a Christmas-set winter area, or even chase one another along rooftops.

This dark take on driving featured a mix of gunplay and demolition derby set against real-ish backdrops. The system had a slew of new franchises out, including one that did something that hadn’t really been done before on a console – Twisted Metal. With Sega shooting themselves in every possible appendage with the Saturn’s launch, Sony dominated the fall of 1995 with the original PlayStation launch. 2D gaming was on the decline, and 3D was the way of the future.
