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This is it for now, lot's of work to be done, currently I'm working on more telegraphed creatures, adding more NPC stuff like telegraphed spells to inquisitor and I've been looking at Conversation behaviors recently, I wanna do something with that, With so many quality quest mods, more conversation animations would help and hopefully frameworking that to have cutscenes eventually. Just install it like you would a nemesis mod, tick the patch "Faster Drawing" Nemesis mod code(the small case letters below the patcher) is "bows", if it shows then the patch is good, if it has empty/blank spaces in the patcher, like my other mods, it's best to make a fresh nemesis patch It may not really be necessary also, but deleting "Archery Gameplay Overhaul SE\meshes\actors\character\behaviors\1hm_behavior.hkx" might be needed if the bow nock speeds don't work, it's only to change the animations so it doesnt affect the esp changes of AGOĪll custom animations still work, this just speeds them up a bit, but retains speeds of NPCs Yah CGO covered so many things, luckily they can be removedĪlso if you use Archery Gameplay overhaul, I'm aware it doesn't have a nemesis patch by default, there is a standalone patch but it conflicts with this mod. Things to note should be that if you use CGO, just delete Nemesis_engine > mod > dscgo > weapequip This mod speeds up both those actions for the player, NPCs get regular speeds, So at least this gives you time to run towards the annoying archer shooting cheapshots towards you, also, while they nock, their movement speeds are slower, so they are punished for being cowards. So here's another small behavior mod that may come in handy, I never really liked skyrim's vanilla weapon unsheathe speed, everyone is firing their arrows and spells at you and there's no sense of urgency







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